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Game reference

Archers Tower II · Tech Tree

Archers Tower II: Check point costs, prerequisites and what this technology unlocks.

full game 1.009.1 ·

Values and uses

Technology cost

100 red · 50 green · 0 blue

All listed prerequisites must be unlocked.

Direct unlocks

Unlocks buildings

  • Archer Tower II

Additional unlock effects

  • Archer Tower II

Plan prerequisite costs

Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.

Prerequisites(1)

Browse all tech tree

Sources

Technology unlocks: direct configuration lists and separately identified unlock calls. Parent logic and reputation checks follow the technology handler. Unresolved script effects are not presented as guaranteed unlocks.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates