Game reference
Actions at Firewood shed I
Check the requirements and recorded results for this target.
full game 1.009.1 · Site updated
On this page
Fuel & worker supply · Browse this type of action
Game definitions
These definitions share this public entry. This does not establish their locations in the game world.
firewood_shed_1firewood_shed_kitchen_1Target details
1 recorded actions for this target.
Compare targets
- Firewood shed IStorage: 1 slots · Operation storage: 0 · Automatic progress interval: 1 game-time seconds
- Firewood shed IIStorage: 5 slots · Operation storage: 0 · Automatic progress interval: 1 game-time seconds
The interval is the configured automatic operation interval; it does not by itself establish the time needed for a complete result.
- Inventory slots
- 1
- Craft storage slots
- 0
- Recipes referencing this station
- 1
Fuel & worker supply(1)
Demolition returns
Direct construction of this object, not a cumulative upgrade cost.
Under construction means placed, but not yet fully built.
Fully built · Home, Alchemy Lab, Vineyard Basement
Game data: demolition loses some of the listed materials.
Material Materials to build Demolition return Material loss Bronze Nails 2 1 1 Stick 10 5 5 Under construction · Home, Alchemy Lab, Vineyard Basement
Game data: all listed building materials are returned.
Material Materials to build Demolition return Material loss Bronze Nails 2 2 0 Stick 10 10 0 Game-data comparison; demolition must be available in your save. Excludes upgrades, stored items, fuel, attachments and labor.
Target details
1 recorded actions for this target.
Compare targets
- Firewood shed IStorage: 1 slots · Operation storage: 0 · Automatic progress interval: 1 game-time seconds
- Firewood shed IIStorage: 5 slots · Operation storage: 0 · Automatic progress interval: 1 game-time seconds
The interval is the configured automatic operation interval; it does not by itself establish the time needed for a complete result.
1 recorded actions for this target.
Action details
This action adds fuel or reagent units to the station inventory, rather than creating ordinary items to collect. Prepare the inputs below and use the listed station’s supply action; the station gain is listed separately.
Materials
- Firewood2Available inventories
Added to the target inventory
- Fuel20Added to the target inventory when the action finishes
Sources
Recipe quantities and chances: recipe configuration, perk add/remove parameters, executor selection and output evaluation. Progress values are ticks, not seconds; costs are configured per progress. Quality and weighted groups require their own result rules.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.