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Game reference

Lifting Crane · Buildings

Lifting Crane: Check construction requirements and related unlocks.

full game 1.009.1 ·

Values and uses

Build and use

Build at the construction desk for

  • Garden

Materials

Construction result

  • Lifting Crane

Construction also unlocks the option to build

  • Garden Storage II

Unlocking a building option does not create the building.

Open the crane interaction and select crops to transport. Loading takes selected crops from the crane’s region inventories, up to 10 item units per batch, and chooses the first existing target in the order below.

After the crane is built and its objects are initialized, its attached script repeatedly attempts loading automatically. Select the crops in the crane window; then check that selected crops are in the Garden inventory and that a destination crate exists. This source-bound loop does not establish travel time or confirm the scene animation binding.

Before transport, make room in the target storage for the selected crops. Loading does not check target capacity. The delivery handler ignores the result of adding items and then clears the crane inventory; code review indicates a loss risk if storage rejects the cargo. This has not been reproduced in a game save.

Selectable crops

Target storage priority

  • Garden Storage I
  • Garden Storage II
  • Garden Storage III

If loading fails, check that a crop is selected, the region has stock, a target storage exists and no prior transport is still active.

This crane does not have a zombie assignment slot; adding a zombie is not the next troubleshooting step.

The attached transport graph and delivery/idle handlers have been inspected. The concrete animation-state bindings and completion in a running save remain unverified; no measured delivery time or guarantee of safe delivery into full storage is given.

Unlocked by(1)

Browse all buildings

Sources

Construction desks, materials and result objects: building configuration. Crane crop selection and loading limits: porter configuration and interaction/loading handlers. The full cargo flow and target-full behavior remain unverified.

Frozen Windows game files and code verification; no game-save playtest or other-platform verification.

Evidence policy · Data updates