Game reference
Graveyard Keeper 2 Tech Tree
Trace technology prerequisites and point costs.
full game 1.009.1 · Site updated
On this page
236 entries. Entries with enough supporting detail have their own page; other values and links are available directly in this list.
Browse 226 named technology nodes. Select a target to calculate the cost of its recorded prerequisite chain. The selection is saved in this browser and is not your game save.
Selected plan
Choose a technology below.
Selected targets
Unlock conditions to check
These are separate from technology purchases. Open each reference to inspect its recorded relationships; this planner does not check your reputation or story progress.
Building 52 nodes
- The Concept of Wood 2R · 2G · 0B
- Chopping 8R · 0G · 0B
- Woodworking I 10R · 0G · 0B
- Suit Up! 15R · 0G · 0B
- The Concept of Stone 15R · 0G · 0B
- Tool Rack 35R · 0G · 0B
- Pottery I 10R · 5G · 0B
- Zombie Assistant 35R · 5G · 0B
- Oiled wood 20R · 20G · 0B
- Stone Polishing 20R · 5G · 0B
- Brick Making 15R · 5G · 0B
- Woodworking II 40R · 5G · 0B
- Houses Repairing 45R · 10G · 0B
- Circular Saw 35R · 10G · 0B
- Market Stalls I 0R · 0G · 0B
- Tool Rack II 60R · 10G · 20B
- Stone Carving 60R · 0G · 0B
- Ceramic Firing 55R · 0G · 0B
- Zombie Lumberjack 75R · 0G · 10B
- Wooden Joint 90R · 0G · 25B
- The Concept of Marble 80R · 0G · 30B
- Zombie Stone Mining 70R · 0G · 10B
- Wood Carving 120R · 0G · 30B
- Conveyors 70R · 0G · 20B
- Marble Polishing 100R · 0G · 20B
- Zombie Marble Mining 120R · 0G · 30B
- Zombie Lumberjack II 120R · 0G · 25B
- Artisans I 75R · 25G · 0B
- Assembly bench 75R · 0G · 20B
- Marble Carving 175R · 0G · 50B
- Crate 100R · 0G · 10B
- Wooden Kit I 100R · 0G · 10B
- Fabric 100R · 0G · 10B
- Zombie Delivery 110R · 0G · 10B
- Building Kit I 110R · 0G · 10B
- Market Stalls II 130R · 30G · 0B
- Assembly bench II 110R · 0G · 20B
- Artisans II 100R · 75G · 0B
- Furniture Kit I 120R · 0G · 20B
- Wooden Kit II 120R · 0G · 20B
- Kitchen Supplies 120R · 0G · 20B
- Ways of Stone 120R · 0G · 20B
- Market Stalls III 150R · 50G · 0B
- Appliances I 130R · 0G · 20B
- Bioreactor 130R · 0G · 20B
- Clothes I 130R · 0G · 20B
- Zombie Mechanisms 140R · 0G · 20B
- Assembly bench III 150R · 0G · 30B
- Furniture Kit II 160R · 0G · 30B
- Building Kit II 160R · 0G · 30B
- Clothes II 160R · 0G · 30B
- Appliances II 170R · 0G · 30B
Metallurgy 45 nodes
- Bronze Works 5R · 0G · 0B
- Bronze Melting 10R · 0G · 0B
- Glass 30R · 10G · 0B
- Bronze Craft 30R · 0G · 0B
- Bronze Forge 20R · 0G · 0B
- Bronze Blades 15R · 5G · 0B
- Bronze Instruments 15R · 5G · 0B
- Glass Blowing 45R · 10G · 0B
- Bronze Polishing 30R · 0G · 0B
- Firewood shed II 20R · 5G · 0B
- Reinforced Plank 45R · 0G · 0B
- Bronze Equipment 30R · 0G · 0B
- Iron Forge 35R · 0G · 0B
- Simple Barricades 60R · 25G · 0B
- Bronze Weapons 35R · 10G · 0B
- Iron Smithing 50R · 0G · 0B
- Bellows 30R · 0G · 0B
- Archers Tower 60R · 25G · 0B
- Zombie Digging 50R · 0G · 10B
- Iron Works 75R · 0G · 0B
- Zombie Mining 60R · 0G · 10B
- Smithy I 75R · 0G · 20B
- Reinforced Beam 75R · 0G · 0B
- Iron Equipment 80R · 0G · 0B
- Iron Instruments I 80R · 0G · 15B
- Iron Instruments II 80R · 0G · 15B
- Smithy: Hammer 80R · 0G · 30B
- Robust Barricades 90R · 30G · 0B
- Iron Weapons 90R · 0G · 10B
- Iron Products 90R · 0G · 10B
- Zombie Gears 90R · 0G · 20B
- Smithy: Bellows 90R · 0G · 20B
- Archers Tower II 100R · 50G · 0B
- Steel Smithing 120R · 0G · 15B
- Reinforced Barricades 150R · 75G · 0B
- Steel Instruments I 150R · 0G · 20B
- Steel Instruments II 150R · 0G · 20B
- Steel Casting 150R · 0G · 20B
- Archers Tower III 160R · 80G · 0B
- Steel Weapons 160R · 0G · 10B
- Steel Equipment 160R · 0G · 10B
- Smithy II 160R · 0G · 20B
- Steel Works 175R · 0G · 20B
- Lenses 175R · 0G · 20B
- Masterwork Equipment 200R · 0G · 25B
Farming 34 nodes
- Orchardry 0R · 20G · 0B
- Gardening 0R · 5G · 0B
- Cold Pressing 0R · 20G · 0B
- Fertilizers I 0R · 10G · 0B
- Fishing I 0R · 15G · 0B
- Cider Brewery 0R · 30G · 0B
- Garden Improvement I 0R · 30G · 0B
- Fertilizers II 0R · 30G · 10B
- Flax Thread 0R · 45G · 0B
- Beekeeping 0R · 50G · 0B
- Fishing II 0R · 40G · 0B
- Vineyard 0R · 55G · 0B
- Fabric 0R · 60G · 0B
- Zombie Gardening 0R · 60G · 20B
- Fertilizers III 0R · 60G · 15B
- Sewing Basics 0R · 80G · 0B
- Mead Making 0R · 80G · 0B
- Garden Improvement II 0R · 100G · 25B
- Brewing 0R · 80G · 0B
- Vegetable Supplies 0R · 120G · 25B
- Preservation Supplies 0R · 140G · 25B
- Flour Supplies 0R · 130G · 20B
- Zombie Vineyard 0R · 150G · 50B
- Preservation Supplies II 0R · 150G · 30B
- Fertilizers IV 0R · 150G · 30B
- Fishing III 0R · 120G · 0B
- Vineyard Improvement 0R · 175G · 50B
- Winemaking 0R · 175G · 20B
- Fishing IV 0R · 150G · 0B
- Millstone 5R · 10G · 0B
- Bread 0R · 25G · 0B
- Kitchen II 0R · 50G · 10B
- Oven II 0R · 60G · 10B
- Bed Improvement 0R · 100G · 20B
Theology 28 nodes
- Writing Basic 5R · 5G · 0B
- Writing Supplies 10R · 0G · 5B
- Religious Writing I 5R · 5G · 20B
- Delicate Work 10R · 10G · 15B
- Books I 20R · 20G · 10B
- Writing Tools I 0R · 80G · 80B
- Newspaper 30R · 10G · 20B
- Self-Help Books 50R · 50G · 50B
- Books II 30R · 30G · 20B
- Religious Writing II 10R · 10G · 40B
- Storytelling I 0R · 80G · 80B
- Paper Press 50R · 0G · 10B
- Writing Tools II 20R · 20G · 50B
- Self-Help Books II 100R · 100G · 100B
- Fine Jewelry 30R · 30G · 70B
- Church Cleaning 0R · 0G · 0B
- Church Lighting I 5R · 10G · 5B
- Church Furniture I 10R · 0G · 5B
- Church Smells I 10R · 50G · 30B
- Church Carpets 20R · 5G · 10B
- Church Lighting II 5R · 20G · 20B
- Church Music I 50R · 0G · 20B
- Church Smells II 10R · 100G · 100B
- Church Furniture II 50R · 20G · 30B
- Church Illumination 100R · 20G · 50B
- Church Lighting III 50R · 50G · 100B
- Church Furniture III 100R · 70G · 80B
- Church Music II 150R · 0G · 100B
Anatomy & Alchemy 47 nodes
- Alchemy, Basic 0R · 0G · 0B
- Alchemy, Distillation 5R · 5G · 0B
- Battle Potions I 10R · 10G · 10B
- Reanimation 30R · 10G · 10B
- Laboratory II 20R · 40G · 0B
- Paint 20R · 20G · 0B
- Battle Potions II 25R · 25G · 25B
- Lacquer 0R · 0G · 0B
- Dynamite 30R · 30G · 0B
- Transmutation I 0R · 40G · 40B
- Battle Potions III 70R · 70G · 70B
- Alchemy, Advanced 200R · 0G · 100B
- Practical Potions 0R · 100G · 100B
- Crafting Potions 100R · 80G · 0B
- Autopsy, Basic 0R · 0G · 0B
- Body Places I 5R · 5G · 0B
- Soft parts 0R · 0G · 0B
- Skin and Bones 0R · 5G · 2B
- Skull and Teeth 5R · 0G · 5B
- Autopsy, Advanced 0R · 0G · 20B
- Embalming I 50R · 0G · 10B
- Autopsy, Master 10R · 30G · 10B
- Body Places II 50R · 50G · 0B
- Reanimation Liquid 30R · 40G · 50B
- Reanimation II 0R · 0G · 100B
- Embalming III 150R · 0G · 150B
- Reanimation III 0R · 0G · 300B
- Wooden Sign 0R · 0G · 0B
- Wooden Gravestones I 5R · 2G · 0B
- Graveyard Keeper I 2R · 5G · 0B
- Wooden Gravestones II 20R · 0G · 5B
- Graveyard Keeper II 5R · 5G · 5B
- Columbariums I 0R · 10G · 10B
- Graveyard Keeper III 20R · 20G · 0B
- Stone Gravestones I 50R · 0G · 10B
- Graveyard Decor I 0R · 40G · 10B
- Mixed Graveyard I 30R · 30G · 10B
- Graveyard Keeper IV 80R · 0G · 20B
- Graveyard Path and Fence I 20R · 20G · 20B
- Stone Gravestones II 100R · 0G · 30B
- Mixed Graveyard II 50R · 50G · 30B
- Marble Gravestones I 200R · 0G · 50B
- Mixed Graveyard III 80R · 80G · 40B
- Graveyard Path and Fence II 100R · 100G · 100B
- Marble Gravestones II 300R · 0G · 100B
- Columbariums II 0R · 150G · 100B
- Graveyard Decor II 200R · 100G · 100B
Cooking 20 nodes
- First snacks 0R · 0G · 0B
- First dishes 0R · 0G · 0B
- Pastries 0R · 0G · 0B
- Vegetable dishes 0R · 0G · 0B
- Carrot dishes 0R · 0G · 0B
- Beet dishes 0R · 0G · 0B
- Cabbage dishes 0R · 0G · 0B
- Onion dishes 0R · 0G · 0B
- Pumpkin dishes 0R · 0G · 0B
- Oh no! 0R · 0G · 0B
- Anyway... 0R · 0G · 0B
- River fish dishes 0R · 0G · 0B
- Sea fish dishes 0R · 0G · 0B
- Mysterious fish dishes 0R · 0G · 0B
- Soldier's food 0R · 0G · 0B
- Kraken steak 0R · 0G · 0B
- Fried golden carp 0R · 0G · 0B
- Heavenly salmon 0R · 0G · 0B
- Elder's meal 0R · 0G · 0B
- Chocolate 0R · 0G · 0B
No matching technology.
This planner uses costs and prerequisites recorded for the full game. Shared prerequisites are counted once, including technologies before unnamed unlock conditions. Totals cover the recorded chain and do not subtract technologies already unlocked in your save. Other story requirements may still apply.
All reference records
Showing 236 of 236
- Red points
- 2
- Green points
- 2
- Blue points
- 0
- Red points
- 8
- Green points
- 0
- Blue points
- 0
- Red points
- 10
- Green points
- 0
- Blue points
- 0
- Red points
- 15
- Green points
- 0
- Blue points
- 0
- Red points
- 15
- Green points
- 0
- Blue points
- 0
- Red points
- 35
- Green points
- 0
- Blue points
- 0
- Red points
- 10
- Green points
- 5
- Blue points
- 0
- Red points
- 35
- Green points
- 5
- Blue points
- 0
- Red points
- 20
- Green points
- 20
- Blue points
- 0
- Red points
- 20
- Green points
- 5
- Blue points
- 0
- Red points
- 15
- Green points
- 5
- Blue points
- 0
Unlock condition: Jack reputation 40
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Jack40
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 40
- Green points
- 5
- Blue points
- 0
- Red points
- 45
- Green points
- 10
- Blue points
- 0
- Red points
- 35
- Green points
- 10
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 60
- Green points
- 10
- Blue points
- 20
- Red points
- 60
- Green points
- 0
- Blue points
- 0
- Red points
- 55
- Green points
- 0
- Blue points
- 0
- Red points
- 75
- Green points
- 0
- Blue points
- 10
- Red points
- 90
- Green points
- 0
- Blue points
- 25
Unlock condition: Jack reputation 50
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Jack50
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 80
- Green points
- 0
- Blue points
- 30
- Red points
- 70
- Green points
- 0
- Blue points
- 10
- Red points
- 120
- Green points
- 0
- Blue points
- 30
- Red points
- 70
- Green points
- 0
- Blue points
- 20
- Red points
- 100
- Green points
- 0
- Blue points
- 20
- Red points
- 120
- Green points
- 0
- Blue points
- 30
- Red points
- 120
- Green points
- 0
- Blue points
- 25
- Red points
- 75
- Green points
- 25
- Blue points
- 0
Assembly bench
- Red points
- 75
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
75 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench I
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(3)
- Red points
- 175
- Green points
- 0
- Blue points
- 50
Crate
- Red points
- 100
- Green points
- 0
- Blue points
- 10
Related entries
Technology cost
100 red · 0 green · 10 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Supply Pallet
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
Wooden Kit I
- Red points
- 100
- Green points
- 0
- Blue points
- 10
Related entries
Technology cost
100 red · 0 green · 10 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench: Auto-hammer
- Conveyor Chest I
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
Fabric
- Red points
- 100
- Green points
- 0
- Blue points
- 10
Related entries
Technology cost
100 red · 0 green · 10 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench: Spinning wheel
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
- Red points
- 110
- Green points
- 0
- Blue points
- 10
Building Kit I
- Red points
- 110
- Green points
- 0
- Blue points
- 10
Related entries
Technology cost
110 red · 0 green · 10 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Factory Lantern
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(3)
- Red points
- 130
- Green points
- 30
- Blue points
- 0
Assembly bench II
- Red points
- 110
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
110 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench II
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(4)
- Red points
- 100
- Green points
- 75
- Blue points
- 0
Furniture Kit I
- Red points
- 120
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
120 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench: Drill press
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
Wooden Kit II
- Red points
- 120
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
120 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Conveyor Chest II
- Porter Station
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 120
- Green points
- 0
- Blue points
- 20
- Red points
- 120
- Green points
- 0
- Blue points
- 20
- Red points
- 150
- Green points
- 50
- Blue points
- 0
- Red points
- 130
- Green points
- 0
- Blue points
- 20
Bioreactor
- Red points
- 130
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
130 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Bioreactor
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
Unlocks(1)
- Red points
- 130
- Green points
- 0
- Blue points
- 20
- Red points
- 140
- Green points
- 0
- Blue points
- 20
Assembly bench III
- Red points
- 150
- Green points
- 0
- Blue points
- 30
Related entries
Technology cost
150 red · 0 green · 30 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Assembly bench III
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(3)
Furniture Kit II
- Red points
- 160
- Green points
- 0
- Blue points
- 30
Related entries
Technology cost
160 red · 0 green · 30 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
Building Kit II
- Red points
- 160
- Green points
- 0
- Blue points
- 30
Related entries
Technology cost
160 red · 0 green · 30 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
- Red points
- 160
- Green points
- 0
- Blue points
- 30
- Red points
- 170
- Green points
- 0
- Blue points
- 30
- Red points
- 5
- Green points
- 0
- Blue points
- 0
- Red points
- 10
- Green points
- 0
- Blue points
- 0
- Red points
- 30
- Green points
- 10
- Blue points
- 0
- Red points
- 30
- Green points
- 0
- Blue points
- 0
- Red points
- 20
- Green points
- 0
- Blue points
- 0
- Red points
- 15
- Green points
- 5
- Blue points
- 0
- Red points
- 15
- Green points
- 5
- Blue points
- 0
- Red points
- 45
- Green points
- 10
- Blue points
- 0
Unlock condition: Herbert reputation 20
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Herbert20
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 30
- Green points
- 0
- Blue points
- 0
- Red points
- 20
- Green points
- 5
- Blue points
- 0
- Red points
- 45
- Green points
- 0
- Blue points
- 0
- Red points
- 30
- Green points
- 0
- Blue points
- 0
- Red points
- 35
- Green points
- 0
- Blue points
- 0
- Red points
- 60
- Green points
- 25
- Blue points
- 0
- Red points
- 35
- Green points
- 10
- Blue points
- 0
- Red points
- 50
- Green points
- 0
- Blue points
- 0
- Red points
- 30
- Green points
- 0
- Blue points
- 0
- Red points
- 60
- Green points
- 25
- Blue points
- 0
Zombie Digging
- Red points
- 50
- Green points
- 0
- Blue points
- 10
Related entries
Technology cost
50 red · 0 green · 10 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Clay Digger Stand
- Sand Digger Stand
- Porter Station
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
Prerequisites(1)
- Red points
- 75
- Green points
- 0
- Blue points
- 0
- Red points
- 60
- Green points
- 0
- Blue points
- 10
Smithy I
- Red points
- 75
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
75 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Smithy I
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 75
- Green points
- 0
- Blue points
- 0
- Red points
- 80
- Green points
- 0
- Blue points
- 0
- Red points
- 80
- Green points
- 0
- Blue points
- 15
- Red points
- 80
- Green points
- 0
- Blue points
- 15
Smithy: Hammer
- Red points
- 80
- Green points
- 0
- Blue points
- 30
Related entries
Technology cost
80 red · 0 green · 30 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Smithy: Hammer
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 90
- Green points
- 30
- Blue points
- 0
- Red points
- 90
- Green points
- 0
- Blue points
- 10
- Red points
- 90
- Green points
- 0
- Blue points
- 10
- Red points
- 90
- Green points
- 0
- Blue points
- 20
Smithy: Bellows
- Red points
- 90
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
90 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Smithy: Bellows
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
- Red points
- 100
- Green points
- 50
- Blue points
- 0
Unlock condition: Jack reputation 70
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Jack70
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 120
- Green points
- 0
- Blue points
- 15
- Red points
- 150
- Green points
- 75
- Blue points
- 0
- Red points
- 150
- Green points
- 0
- Blue points
- 20
- Red points
- 150
- Green points
- 0
- Blue points
- 20
- Red points
- 150
- Green points
- 0
- Blue points
- 20
- Red points
- 160
- Green points
- 80
- Blue points
- 0
- Red points
- 160
- Green points
- 0
- Blue points
- 10
- Red points
- 160
- Green points
- 0
- Blue points
- 10
Smithy II
- Red points
- 160
- Green points
- 0
- Blue points
- 20
Related entries
Technology cost
160 red · 0 green · 20 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Smithy II
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 175
- Green points
- 0
- Blue points
- 20
- Red points
- 175
- Green points
- 0
- Blue points
- 20
- Red points
- 200
- Green points
- 0
- Blue points
- 25
- Red points
- 0
- Green points
- 20
- Blue points
- 0
- Red points
- 0
- Green points
- 5
- Blue points
- 0
- Red points
- 0
- Green points
- 20
- Blue points
- 0
- Red points
- 0
- Green points
- 10
- Blue points
- 0
- Red points
- 0
- Green points
- 15
- Blue points
- 0
- Red points
- 0
- Green points
- 30
- Blue points
- 0
- Red points
- 0
- Green points
- 30
- Blue points
- 0
- Red points
- 0
- Green points
- 30
- Blue points
- 10
Flax Thread
- Red points
- 0
- Green points
- 45
- Blue points
- 0
Related entries
Technology cost
0 red · 45 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Spinning Wheel
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 0
- Green points
- 50
- Blue points
- 0
- Red points
- 0
- Green points
- 40
- Blue points
- 0
- Red points
- 0
- Green points
- 55
- Blue points
- 0
Fabric
- Red points
- 0
- Green points
- 60
- Blue points
- 0
Related entries
Technology cost
0 red · 60 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Weaving Loom
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 0
- Green points
- 60
- Blue points
- 20
- Red points
- 0
- Green points
- 60
- Blue points
- 15
- Red points
- 0
- Green points
- 80
- Blue points
- 0
- Red points
- 0
- Green points
- 80
- Blue points
- 0
- Red points
- 0
- Green points
- 100
- Blue points
- 25
- Red points
- 0
- Green points
- 80
- Blue points
- 0
- Red points
- 0
- Green points
- 120
- Blue points
- 25
- Red points
- 0
- Green points
- 140
- Blue points
- 25
- Red points
- 0
- Green points
- 130
- Blue points
- 20
- Red points
- 0
- Green points
- 150
- Blue points
- 50
- Red points
- 0
- Green points
- 150
- Blue points
- 30
- Red points
- 0
- Green points
- 150
- Blue points
- 30
- Red points
- 0
- Green points
- 120
- Blue points
- 0
- Red points
- 0
- Green points
- 175
- Blue points
- 50
- Red points
- 0
- Green points
- 175
- Blue points
- 20
- Red points
- 0
- Green points
- 150
- Blue points
- 0
Millstone
- Red points
- 5
- Green points
- 10
- Blue points
- 0
Related entries
Technology cost
5 red · 10 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Millstone
Unlocks recipes
Additional unlock effects
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
Bread
- Red points
- 0
- Green points
- 25
- Blue points
- 0
Related entries
Technology cost
0 red · 25 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 0
- Green points
- 50
- Blue points
- 10
- Red points
- 0
- Green points
- 60
- Blue points
- 10
- Red points
- 0
- Green points
- 100
- Blue points
- 20
- Red points
- 5
- Green points
- 5
- Blue points
- 0
- Red points
- 10
- Green points
- 0
- Blue points
- 5
- Red points
- 5
- Green points
- 5
- Blue points
- 20
- Red points
- 10
- Green points
- 10
- Blue points
- 15
- Red points
- 20
- Green points
- 20
- Blue points
- 10
Unlock condition: Gunter reputation 20
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Gunter20
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 0
- Green points
- 80
- Blue points
- 80
- Red points
- 30
- Green points
- 10
- Blue points
- 20
- Red points
- 50
- Green points
- 50
- Blue points
- 50
- Red points
- 30
- Green points
- 30
- Blue points
- 20
- Red points
- 10
- Green points
- 10
- Blue points
- 40
- Red points
- 0
- Green points
- 80
- Blue points
- 80
- Red points
- 50
- Green points
- 0
- Blue points
- 10
- Red points
- 20
- Green points
- 20
- Blue points
- 50
- Red points
- 100
- Green points
- 100
- Blue points
- 100
- Red points
- 30
- Green points
- 30
- Blue points
- 70
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 5
- Green points
- 10
- Blue points
- 5
- Red points
- 10
- Green points
- 0
- Blue points
- 5
- Red points
- 10
- Green points
- 50
- Blue points
- 30
Unlock condition: Nun reputation 30
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Nun30
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 20
- Green points
- 5
- Blue points
- 10
- Red points
- 5
- Green points
- 20
- Blue points
- 20
- Red points
- 50
- Green points
- 0
- Blue points
- 20
- Red points
- 10
- Green points
- 100
- Blue points
- 100
- Red points
- 50
- Green points
- 20
- Blue points
- 30
Unlock condition: Nun reputation 50
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Nun50
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 100
- Green points
- 20
- Blue points
- 50
- Red points
- 50
- Green points
- 50
- Blue points
- 100
- Red points
- 100
- Green points
- 70
- Blue points
- 80
- Red points
- 150
- Green points
- 0
- Blue points
- 100
Unlock condition: Albert reputation 10
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Albert10
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
There are 1 additional unlock expressions whose conditional or player-state effects remain unresolved. The direct unlocks above do not include those uncertain effects.
Next unlocks(1)
Alchemy, Basic
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Flask shelf
- Laboratory I
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 5
- Green points
- 5
- Blue points
- 0
- Red points
- 10
- Green points
- 10
- Blue points
- 10
- Red points
- 30
- Green points
- 10
- Blue points
- 10
Laboratory II
- Red points
- 20
- Green points
- 40
- Blue points
- 0
Related entries
Technology cost
20 red · 40 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks buildings
- Laboratory II
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(2)
- Red points
- 20
- Green points
- 20
- Blue points
- 0
- Red points
- 25
- Green points
- 25
- Blue points
- 25
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 30
- Green points
- 30
- Blue points
- 0
- Red points
- 0
- Green points
- 40
- Blue points
- 40
- Red points
- 70
- Green points
- 70
- Blue points
- 70
- Red points
- 200
- Green points
- 0
- Blue points
- 100
- Red points
- 0
- Green points
- 100
- Blue points
- 100
- Red points
- 100
- Green points
- 80
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 5
- Green points
- 5
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 5
- Blue points
- 2
- Red points
- 5
- Green points
- 0
- Blue points
- 5
- Red points
- 0
- Green points
- 0
- Blue points
- 20
- Red points
- 50
- Green points
- 0
- Blue points
- 10
- Red points
- 10
- Green points
- 30
- Blue points
- 10
- Red points
- 50
- Green points
- 50
- Blue points
- 0
Unlock condition: Gunter reputation 20
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Gunter20
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(1)
Next unlocks(1)
- Red points
- 30
- Green points
- 40
- Blue points
- 50
- Red points
- 0
- Green points
- 0
- Blue points
- 100
- Red points
- 150
- Green points
- 0
- Blue points
- 150
- Red points
- 0
- Green points
- 0
- Blue points
- 300
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 5
- Green points
- 2
- Blue points
- 0
- Red points
- 2
- Green points
- 5
- Blue points
- 0
- Red points
- 20
- Green points
- 0
- Blue points
- 5
- Red points
- 5
- Green points
- 5
- Blue points
- 5
- Red points
- 0
- Green points
- 10
- Blue points
- 10
- Red points
- 20
- Green points
- 20
- Blue points
- 0
Unlock condition: Nun reputation 25
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Required reputation:
- Nun25
Direct unlocks
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
Prerequisites(2)
Next unlocks(2)
- Red points
- 50
- Green points
- 0
- Blue points
- 10
- Red points
- 0
- Green points
- 40
- Blue points
- 10
- Red points
- 30
- Green points
- 30
- Blue points
- 10
- Red points
- 80
- Green points
- 0
- Blue points
- 20
- Red points
- 20
- Green points
- 20
- Blue points
- 20
- Red points
- 100
- Green points
- 0
- Blue points
- 30
- Red points
- 50
- Green points
- 50
- Blue points
- 30
- Red points
- 200
- Green points
- 0
- Blue points
- 50
- Red points
- 80
- Green points
- 80
- Blue points
- 40
- Red points
- 100
- Green points
- 100
- Blue points
- 100
- Red points
- 300
- Green points
- 0
- Blue points
- 100
- Red points
- 0
- Green points
- 150
- Blue points
- 100
- Red points
- 200
- Green points
- 100
- Blue points
- 100
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Kraken steak
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
Fried golden carp
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
Heavenly salmon
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
Elder's meal
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
Chocolate
- Red points
- 0
- Green points
- 0
- Blue points
- 0
Related entries
Technology cost
0 red · 0 green · 0 blue
All listed prerequisites must be unlocked.
Direct unlocks
Unlocks recipes
Purchase spends the displayed red, green and blue points; reputation is checked, not spent. The planner totals prerequisites and does not subtract technologies already owned in your game save.
This technology starts hidden. Its reveal route has not been traced for this entry; prerequisite points alone do not prove that the purchase is currently visible.
No matches. to see all entries.
How to read this reference
Counts refer to exported records, including quality variants. Base prices are configuration values, not a promise of the amount a merchant will pay. A missing field is unknown here, not zero. Group labels describe the recorded relationships.
Sources
Technology unlocks: direct configuration lists and separately identified unlock calls. Parent logic and reputation checks follow the technology handler. Unresolved script effects are not presented as guaranteed unlocks.
Frozen Windows game files and code verification; no game-save playtest or other-platform verification.